Human-computer interaction. Interaction design and usability
Contents
Context-centered design
bridging the gap between understanding and designing
Yunan Chen, Michael E. Atwood
40-48
Application of micro-scenario method (msm) to user research for the motorcycle's informatization - a case study for the information support system for safety
Hiroshi Daimoto, Sachiyo Araki, Masamitsu Mizuno, Masaaki Kurosu
49-57
Incorporating user centered requirement engineering into agile software development
Markus Düchting, Dirk Zimmermann, Karsten Nebe
58-67
After hurricane Katrina
post disaster experience research using HCI tools and techniques
Catherine Forsman
78-87
Alignment of product portfolio definition and user centered design activities
Ron Hofer, Dirk Zimmermann, Melanie Jekal
98-107
A new user-centered design process for creating new value and future
Yasuhisa Itoh, Yoko Hirose, Hideaki Takahashi, Masaaki Kurosu
108-116
The evasive interface – the changing concept of interface and the varying role of symbols in human–computer interaction
Lars-Erik Janlert
117-126
10 heuristics for designing administrative user interfaces – a collaboration between ethnography, design, and engineering
Luke Kowalski, Kristyn Greenwood
133-139
Micro-scenario database for substantializing the collaboration between human science and engineering
Masaaki Kurosu, Kentaro Go
140-145
A meta-cognition modeling of engineering product designer in the process of product design
Jun Liang, Zu-Hua Jiang, Yun-Song Zhao, Jin-Lian Wang
146-155
User oriented design to the chinese industries scenario and experience innovation design approach for the industrializing countries in the digital technology era
You Zhao Liang, Ding Hau Huang, Wen Ko Chiou
156-163
Emotional experiences and quality perceptions of interactive products
Sascha Mahlke, Gitte Lindgaard
164-173
Cruiser
a cross-discipline user interface and software enginee ring lifecycle
Thomas Memmel, Fredrik Gundelsweiler, Harald Reiterer
174-183
Interface between two disciplines - the development of theatre as a research tool
Maggie Morgan, Alan Newell
184-193
Aspects of integrating user centered design into software engineering processes
Karsten Nebe, Dirk Zimmermann
194-203
Activity theoretical analysis and design model for web-based experimentation
Anh Vu Nguyen-Ngoc
204-213
Collaborative design for strategic uxd impact and global product value
James Nieters, David Williams
214-222
Participatory design using scenarios in different cultures
Makoto Okamoto, Hidehiro Komatsu, Ikuko Gyobu, Kei Ito
223-231
Wizard of oz for multimodal interfaces design
deployment considerations
Ronnie Taib, Natalie Ruiz
232-241
Holistic interaction between the computer and the active human being
Hannu Vanharanta, Tapio Salminen
252-261
The use of improvisational role-play in user centered design processes
Yanna Vogiazou, Jonathan Freeman, Jane Lessiter
262-272
Quantifying the narration board for visualising final design concepts by interface designers
Chui Yin Wong, Chee Weng Khong
273-282
A case study of new way to apply card sort in panel design
Yifei Xu, Xiangang Qin, Shan Shan Cao
289-297
Development of quantitative metrics to support ui designer decision-making in the design process
Young Sik Yoon, Wan Chul Yoon
316-324
Designing transparent interaction for ubiquitous computing
theory and application
Weining Yue, Heng Wang, Guoping Wang
331-339
Understanding, measuring, and designing user experience
the causal relationship between the aesthetic quality of products and user affect
Haotian Zhou, Xiaolan Fu
340-349
Enhancing user-centered design by adopting the Taguchi philosophy
Wei Zhou, David Heesom, Panagiotis Georgakis
350-359
Design science-oriented usability modelling for software requirements
Sisira Adikari, Craig McDonald, Neil Lynch
373-382
Prototype evaluation and user-needs analysis in the early design of emerging technologies
Margarita Anastassova, Christine Mégard, Jean-Marie Burkhardt
383-392
Long term usability; its concept and research approach – the origin of the positive feeling toward the product
Masaya Ando, Masaaki Kurosu
393-396
General interaction expertise
an approach for sampling in usability testing of consumer products
397-406