
Publication details
Publisher: Springer
Place: Berlin
Year: 2014
Pages: 159-175
Series: Philosophy & Technology
Full citation:
, "Generic structures, generic experiences", Philosophy & Technology 27 (2), 2014, pp. 159-175.


Generic structures, generic experiences
a cognitive experientialist approach to video game analysis
pp. 159-175
in: Patrick J. Coppock, Graeme Kirkpatrick, Olli T. Leino, Anita Leirfall (eds), The philosophy of computer games, Philosophy & Technology 27 (2), 2014.Abstract
The article discusses the issue of how to categorize video games—not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed.
Publication details
Publisher: Springer
Place: Berlin
Year: 2014
Pages: 159-175
Series: Philosophy & Technology
Full citation:
, "Generic structures, generic experiences", Philosophy & Technology 27 (2), 2014, pp. 159-175.