
Publication details
Publisher: Springer
Place: Berlin
Year: 2008
Pages: 342-357
Series: Communications in Computer and Information Science
ISBN (Hardback): 9783540794851
Full citation:
, "Experiments in digital puppetry", in: Transdisciplinary digital art. sound, vision and the new screen, Berlin, Springer, 2008


Experiments in digital puppetry
video hybrids in Apple's Quartz composer
pp. 342-357
in: Randy Adams, Steve Gibson, Stefan Müller Arisona (eds), Transdisciplinary digital art. sound, vision and the new screen, Berlin, Springer, 2008Abstract
Digital Puppetry is a hybrid art form that includes a broad range of creative practices. The current chapter explores real-time video montages and avatar control using wireless game controllers while exploring what is meant by the term digital puppet and raises issues surrounding the virtual and tangible body in performance. Real-time media objects are viewed as extensions to the human performer – sympathetic with the traditions and conventional definitions of puppetry.I document the workings of a prototype performance system made using Apple's innovative and free development tool Quartz Composer. It encompasses screen-based digital puppetry and scenography, mixed-reality video composites and custom software programming and the gestural control of an on-screen avatar using the popular game controller, the Nintendo Wii-remote.
Publication details
Publisher: Springer
Place: Berlin
Year: 2008
Pages: 342-357
Series: Communications in Computer and Information Science
ISBN (Hardback): 9783540794851
Full citation:
, "Experiments in digital puppetry", in: Transdisciplinary digital art. sound, vision and the new screen, Berlin, Springer, 2008